机读格式显示(MARC)
- 000 01493cam a2200277 a 4500
- 008 111103s2012 flua b 000 0 eng
- 020 __ |a 9781439887820 (hardback)
- 040 __ |a DLC |c DLC |d DLC
- 050 00 |a T385 |b .G6886 2012
- 245 00 |a GPU Pro 3 : |b advanced rendering techniques / |c edited by Wolfgang Engel.
- 260 __ |a Boca Raton, FL : |b A K Peters/CRC Press, |c 2012.
- 300 __ |a xv, 391 p. : |b ill. (chiefly col.) ; |c 25 cm.
- 500 __ |a "An A K Peters book"--T.p.
- 504 __ |a Includes bibliographical references.
- 520 __ |a "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"-- |c Provided by publisher.
- 650 _0 |a Rendering (Computer graphics)
- 650 _0 |a Graphics processing units |x Programming.
- 650 _0 |a Computer graphics.
- 650 _0 |a Real-time data processing.
- 700 1_ |a Engel, Wolfgang F.