机读格式显示(MARC)
- 000 01724cam a2200265 a 4500
- 008 091216s2010 maua 001 0 eng
- 020 __ |a 9780240813431 (pbk.)
- 020 __ |a 024081343X (pbk.)
- 040 __ |a DLC |c DLC |d YDX |d YDXCP |d BWX |d TTS |d CDX |d DLC
- 050 00 |a PN1996 |b .M444 2010
- 099 __ |a CAL 022011300987
- 245 10 |a Write your way into animation and games : |b create a writing career in animation and games / |c Christy Marx.
- 260 __ |a Burlington, MA ; |a Amsterdam : |b Focal Press/Elsevier, |c 2010.
- 300 __ |a vi, 418 p. : |b ill. ; |c 24 cm.
- 500 __ |a Includes index.
- 505 2_ |a Writing for animation. Animation terminology ; The basics ; Basic animation writing structure ; Developing characters ; Animation comedy and gag writing ; The animated feature ; The pitch ; Breaking and entering ; Agents, networking, and finding work -- Writing for games. Writing vs. design ; Interactivity and its effects ; Old tools/new tools ; Interactive media and the writer ; Creating a work of digital storytelling : the development process ; The script format ; Script and proposal formatting ; Interactive multimedia narrative and linear narrative ; The elements of interactive multimedia narrative ; Designing simulation stories from tacit knowledge ; Simulation stories and free play ; Experience management ; Back story and free play ; Stories in state-of-the-art serious games ; Working as a digital storyteller ; Creating your own showcase ; Breaking and entering.
- 650 _0 |a Animated films |x Authorship.
- 650 _0 |a Video games |x Authorship.