机读格式显示(MARC)
- 000 01987cam a2200313 i 4500
- 008 121130s2013 maua b 001 0 eng
- 020 __ |a 9780262019095 |q (hardcover)
- 020 __ |a 0262019094 |q (hardcover)
- 020 __ |a 9780262314299 (electronic book)
- 040 __ |a DLC |b eng |e rda |c DLC |d YDXCP |d BTCTA |d OCLCO |d BDX |d UKMGB |d COO |d MYG |d STF |d VP@ |d MOF |d OCLCF |d I3U |d CGN |d WEX |d WEA |d ERD |d OSU |d UtOrBLW
- 050 00 |a TR897.7 |b .S48 2013
- 100 1_ |a Sito, Tom, |d 1956- |e author.
- 245 10 |a Moving innovation : |b a history of computer animation / |c Tom Sito
- 260 __ |a Cambridge, Massachusetts : |b The MIT Press, |c [2013]
- 300 __ |a 362 pages : |b illustrations ; |c 24 cm
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 504 __ |a Includes bibliographical references (pages 319-326) and index
- 520 __ |a "Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created the first true computer animation program. Instead of presenting a series of numbers, Sutherland's Sketchpad program drew lines that created recognizable images. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito -- himself an animator and industry insider for more than thirty years -- describes the evolution of CG. The history of traditional cinema technology is a fairly straight path from Lumi
- 650 _0 |a Computer animation |x History