机读格式显示(MARC)
- 000 01918cam a2200421 i 4500
- 008 130620s2014 waua b 001 0 eng d
- 020 __ |a 9780735679337 |q (paperback)
- 020 __ |a 0735679339 |q (paperback)
- 035 __ |a (OCoLC)898908202
- 040 __ |a YDXCP |b eng |e rda |c YDXCP |d BKL |d OCLCF |d TXI |d I8M |d OCLCQ |d UKMGB |d OCLCQ |d OCLCO |d OCLCL |d IG#
- 050 _4 |a QA76.758 |b .D4 2014
- 082 04 |a 005.1068/8 |2 23
- 100 1_ |a De Bonte, Austina, |e author.
- 245 10 |a Scenario-focused engineering : |b a toolbox for innovation and customer-centricity / |c Austina De Bonte, Drew Fletcher.
- 260 __ |a Redmond, Washington : |b Microsoft Press, |c [2014]
- 300 __ |a xxxii, 539 pages ; |c 23 cm
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 504 __ |a Includes bibliographical references and index.
- 505 0_ |a pt. I. Overview -- Why delight matters -- End-to-end experiences, not features -- Take an experimental approach -- pt. II. The fast feedback cycle -- Identifying your target customer -- Observing customers : building empathy -- Framing the problem -- Brainstorming alternatives -- Building prototypes and coding -- Observing customers : getting feedback -- The importance of iteration -- pt. III. The day after -- The way you work -- Lessons learned.
- 650 _0 |a Software engineering.
- 650 _0 |a User-centered system design.
- 650 _0 |a Consumer satisfaction.
- 650 _6 |a Ge nie logiciel.
- 650 _6 |a Conception participative (Conception de syste mes)
- 650 _6 |a Consommateurs |x Satisfaction.
- 650 _7 |a Consumer satisfaction. |2 fast
- 650 _7 |a Software engineering. |2 fast
- 650 _7 |a User-centered system design. |2 fast
- 700 1_ |a Fletcher, Drew, |e author.