机读格式显示(MARC)
- 000 01594cam a2200313 i 4500
- 008 140424s2015 flua b 001 0 eng
- 020 __ |a 9781466595354 (hardback)
- 040 __ |a DLC |b eng |c DLC |e rda
- 050 00 |a T385 |b .E37325 2014
- 099 __ |a CAL 022015011963
- 100 1_ |a Eberly, David H.
- 245 10 |a GPGPU programming for games and science / |c David H. Eberly.
- 260 __ |a Boca Raton : |b CRC Press, |c 2015.
- 300 __ |a 441 pages : |b illustrations ; |c 24 cm
- 336 __ |a text |2 rdacontent
- 337 __ |a unmediated |2 rdamedia
- 338 __ |a volume |2 rdacarrier
- 504 __ |a Includes bibliographical references and index.
- 520 __ |a "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"-- |c Provided by publisher.
- 650 _0 |a Graphics processing units |x Programming.
- 650 _7 |a COMPUTERS / General. |2 bisacsh
- 650 _7 |a COMPUTERS / Computer Graphics. |2 bisacsh
- 650 _7 |a COMPUTERS / Programming / Games. |2 bisacsh