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- 000 03349cam a2200373 i 4500
- 008 130725s2013 caua o 001 0 eng d
- 020 __ |z 9781430245438 |q (electronic bk.)
- 020 __ |z 1430245433 |q (electronic bk.)
- 035 __ |a (OCoLC)ocn853659914
- 040 __ |a GW5XE |b eng |c GW5XE |e rda |d YDXCP |d COO |d E7B |d UMI |d DEBSZ |d OCLCQ |d OCLCF |d OCLCQ |d AZK |d VT2 |d Z5A |d ESU |d OCLCQ |d IOG |d OCLCO |d N$T |d OCLCA |d OCL |d REB |d CEF |d U3W |d WYU |d YOU |d UAB |d UKAHL |d OCLCQ |d OCLCO |d AU@ |d OCLCQ |d SFB |d LQU |d AJS |d DCT |d HS0 |d INARC |d OCLCO |d OCLCQ |d OCLCO |d OCLCQ
- 100 1_ |a Nutting, Jack, |e author.
- 245 10 |a Learn Cocoa on the Mac / |c Jack Nutting, Peter Clark.
- 250 __ |a Second edition.
- 260 __ |a [Berkeley, California] : |b Apress, |c 2013.
- 300 __ |a xxiii, 398 pages : |b illustrations ; |c 24 cm
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 500 __ |a Includes index.
- 520 __ |a The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you'll build an app that explores one or more areas of the Cocoa landscape. With Jack's and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.
- 650 _0 |a Object-oriented programming (Computer science)
- 650 _0 |a C (Computer program language)
- 650 _0 |a Application program interfaces (Computer software)
- 730 0_ |a O'Reilly Safari. |g OCLC KB.
- 773 0_ |t Springer eBooks