机读格式显示(MARC)
- 000 01730cam a2200397 i 4500
- 008 231030s2024 flua b 001 0 eng
- 020 __ |a 9781032410784 |q paperback
- 020 __ |a 1032410787 |q paperback
- 020 __ |a 9781032410876 |q hardcover
- 020 __ |a 1032410876 |q hardcover
- 020 __ |z 9781003356196 |q electronic book
- 035 __ |a (OCoLC)1396693036 |z (OCoLC)1396692145
- 040 __ |a DLC |b eng |e rda |c DLC |d OCLCO |d YDX |d IG#
- 050 00 |a TR897.7 |b .J86 2024
- 082 00 |a 777/.7 |2 23/eng/20240131
- 100 1_ |a Jungbluth, Mike, |e author.
- 245 10 |a Directing game animation : |b building a vision and a team with intent / |c Mike Jungbluth.
- 260 __ |a Boca Raton : |b CRC Press, Taylor & Francis Group, |c 2024.
- 300 __ |a xv, 224 pages : |b illustrations (some color) ; |c 24 cm
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 504 __ |a Includes bibliographical references and index.
- 520 __ |a "Directing Game Animation: Building a Vision and a Team with Intent breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. From defining the high-level experience, to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help to wrap your arms around a project's animation needs"-- |c Provided by publisher.
- 650 _0 |a Computer animation.
- 650 _0 |a Video games |x Design.
- 650 _0 |a Video games industry |x Management.
- 650 _0 |a Teams in the workplace.