机读格式显示(MARC)
- 000 02174cam a2200409 i 4500
- 008 220816t20232023enka b 001 0 eng
- 020 __ |a 9780367517076 |q hardcover
- 020 __ |a 0367517078 |q hardcover
- 020 __ |a 9780367517083 |q paperback
- 020 __ |a 0367517086 |q paperback
- 020 __ |z 9781003054887 |q electronic book
- 040 __ |a DLC |b eng |e rda |c DLC |d OCLCF |d YDX |d OCL |d OCLCA
- 050 00 |a LB2369 |b .H26 2023
- 082 00 |a 808.06/6378 |2 23/eng/20220902
- 100 1_ |a Hainey, Thomas, |e author.
- 245 10 |a Writing successful undergraduate dissertations in games development and computer science / |c Thomas Hainey and Gavin Baxter.
- 260 __ |a Abingdon, Oxon ; |a New York, NY : |b Routledge, Taylor & Francis Group, |c 2023.
- 300 __ |a ix, 294 pages : |b illustrations ; |c 23 cm
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 504 __ |a Includes bibliographical references and index.
- 520 __ |a "Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation-based. This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in Computer Science, Software Engineering or Games Development"-- |c Provided by publisher.
- 650 _0 |a Dissertations, Academic |z United States |x Authorship.
- 650 _0 |a Dissertations, Academic |x Research |x Methodology.
- 650 _0 |a Computer science |x Study and teaching (Higher)
- 650 _0 |a Video games |x Programming.
- 650 _0 |a Video games |x Design.
- 650 _0 |a Application software |x Development.
- 700 1_ |a Baxter, Gavin, |e author.