机读格式显示(MARC)
- 000 02016cam a2200313 a 4500
- 008 110420s2011 flua b 001 0 eng
- 040 __ |a DLC |c DLC |d YDX |d BTCTA |d YDXCP
- 050 00 |a T385 |b .Z567 2011
- 082 00 |a 006.6/836 |2 22
- 099 __ |a CAL 022012079766
- 245 10 |a Practical rendering and computation with Direct3D 11 / |c Jason Zink, Matt Pettineo, Jack Hoxley.
- 260 __ |a Boca Raton, FL : |b CRC Press, |c 2011.
- 300 __ |a xvi, 631 p. : |b ill. (chiefly col.) ; |c 25 cm.
- 500 __ |a "An A.K. Peters book."
- 504 __ |a Includes bibliographical references (p. 621-624) and index.
- 520 __ |a "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--Provided by publisher.
- 520 __ |a "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--Provided by publisher.
- 650 _0 |a Rendering (Computer graphics)
- 650 _0 |a Three-dimensional display systems.
- 700 1_ |a Pettineo, Matt.