机读格式显示(MARC)
- 000 02592pam a2200361 i 4500
- 008 200923s2021 nyu b 001 0 eng
- 020 __ |a 9780367321185 |q (hardback)
- 020 __ |a 9780367712372 |q (paperback)
- 020 __ |z 9780429316722 |q (ebook)
- 040 __ |a DLC |b eng |e rda |c DLC |d CEPIEC
- 050 00 |a HD30.26 |b .O744 2021
- 082 00 |a 658.4/0353 |2 23
- 245 00 |a Organizational gamification : |b theories and practices of ludified work in late modernity / |c edited by Mikko Vesa.
- 260 __ |a New York, NY : |b Routledge, |c 2021.
- 300 __ |a vi, 258 pages ; |c 24 cm.
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 490 0_ |a Routledge studies in management, organizations and society
- 504 __ |a Includes bibliographical references and index.
- 520 __ |a "This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming increasingly clear the late-modernity is re-defining its take on games and play. Following what has been termed a general ludification; or playification; of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play's motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores its links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within disciplines such as information studies, game studies and information systems science. This is a paradoxical state-of-affairs; whilst gamification aims at being a transformative intervention in work processes and practices and is being deployed as such by practitioners. This book will be of value to researchers, academics, and students interested in management and organization studies"-- |c Provided by publisher.
- 650 _0 |a Management games.
- 650 _0 |a Play |x Psychological aspects.
- 650 _0 |a Employee motivation.
- 650 _0 |a Labor productivity.
- 650 _0 |a Organizational behavior.
- 700 1_ |a Vesa, Mikko, |d 1973- |e editor.