机读格式显示(MARC)
- 000 01386cam a2200241 a 4500
- 008 100702s2011 maua b 001 0 eng d
- 020 __ |a 9781435454170 (pbk.)
- 020 __ |a 1435454170 (pbk.)
- 040 __ |a UKM |c UKM |d VYR |d YDXCP |d VGM |d CaOTR
- 050 _4 |a QA76.76.C672 |b H371 2011
- 100 1_ |a Harbour, Jonathan S.
- 245 10 |a Multi-threaded game engine design / |c Jonathan S. Harbour.
- 260 __ |a Boston, MA : |b Cengage, |c 2011.
- 300 __ |a xix, 572 p. : |b ill. ; |c 23 cm.
- 504 __ |a Includes bibliographical references and index.
- 520 __ |a "Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--P. [4] of cover.
- 650 _0 |a Computer games |x Programming.
- 650 _0 |a Computer games |x Design.