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西文图书1.Game physics / 2nd ed. TP311.5/X21=2
馆藏复本:1
可借复本:1 David H. Eberly.
Elsevier/Morgan Kaufmann, 2010.
(0) 馆藏 -
西文图书2.Vue 7 : from the ground up / TP391.41/X53
馆藏复本:1
可借复本:1 Ami Chopine, Vladimir Chopine.
Elsevier/Focal Press, 2009.
(0) 馆藏 -
西文图书3.Practical rendering and computation with Direct3D 11 / TP391.41/X9
馆藏复本:1
可借复本:1 Jason Zink, Matt Pettineo, Jack Hoxley.
CRC Press, 2011.
(0) 馆藏 -
西文图书4.Practical algorithms for 3D computer graphics / 2nd ed. TP391.41/X6=2
馆藏复本:1
可借复本:1 Stuart Ferguson.
CRC Press, 2014.
(0) 馆藏 -
西文图书5.Rendering with mental ray and 3ds Max / 2nd ed. TP391.41/X64=2
馆藏复本:1
可借复本:1 Joep van der Steen, Ted Boardman.
Focal Press, 2010.
(0) 馆藏 -
西文图书6.AutoCAD 2014 3D modeling / TP391.41/X24
馆藏复本:1
可借复本:1 Munir M. Hamad.
Mercury Learning and Information, [2014]
(0) 馆藏 -
西文图书7.Digital lighting & rendering / Third edition. TP391.41/X18=3
馆藏复本:1
可借复本:1 by Jeremy Birn.
New Riders, [2014]
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西文图书8.Blender production : creating short animations from start to finish / TP391.41/X14
馆藏复本:1
可借复本:1 Roland Hess.
Focal Press, 2013.
(0) 馆藏 -
西文图书9.Interaction design for 3D user interfaces : the world of modern input devices for research, appli... TP11/X2
馆藏复本:1
可借复本:1 Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi.
CRC Press, Taylor & Francis Group, [2016]
(0) 馆藏

