潍坊科技学院图书馆书目检索系统

| 暂存书架(0) | 登录



检索到 16 条 主题词=Computer games. 的结果    

 


所有图书 可借图书

  1. 西文图书1.Professional Windows Phone 7 game development : creating games using XNA Game Studio 4 / TP311.5/X28

    馆藏复本:1
    可借复本:1
    Chris G. Williams, George W. Clingerman.
    Wiley, 2011.
    (0) 馆藏

  2. 西文图书2.Multi-threaded game engine design / TP391.41/X30

    馆藏复本:1
    可借复本:1
    Jonathan S. Harbour.
    Cengage, 2011.
    (0) 馆藏

  3. 西文图书3.Game physics / 2nd ed. TP311.5/X21=2

    馆藏复本:1
    可借复本:1
    David H. Eberly.
    Elsevier/Morgan Kaufmann, 2010.
    (0) 馆藏

  4. 西文图书4.Players unleashed! : modding the Sims and the culture of gaming / TP319/X1

    馆藏复本:1
    可借复本:1
    Tanja Sihvonen.
    Amsterdam University Press 2011.
    (0) 馆藏

  5. 西文图书5.The golden age of video games : the birth of a multi-billion dollar industry / G899/X1

    馆藏复本:1
    可借复本:1
    Roberto Dillon.
    A K Peters/CRC Press, 2011.
    (0) 馆藏

  6. 西文图书6.Distributed game development : harnessing global talent to create winning games / TP311/X2

    馆藏复本:1
    可借复本:1
    Tim Fields.
    Focal Press, 2010.
    (0) 馆藏

  7. 西文图书7.Game physics engine development : how to build a robust commercial-grade physics engine for your... G898.3/X2

    馆藏复本:1
    可借复本:1
    Ian Millington.
    Morgan Kaufmann Publishers, 2010.
    (0) 馆藏

  8. 西文图书8.3D game programming all in one / 2nd ed. TP319/X2=2

    馆藏复本:1
    可借复本:1
    Kenneth C. Finney.
    Thomson/Course Technology, 2007.
    (0) 馆藏

  9. 西文图书9.Game coding complete / 3rd Ed. TP3/X25=3

    馆藏复本:1
    可借复本:1
    Mike McShaffrey...[et al].
    Course Technology, 2009.
    (0) 馆藏

  10. 西文图书10.Emotion notions : modeling personality in game character AI / TP311.5/X23

    馆藏复本:1
    可借复本:1
    Erik Henry Vick.
    Course Technology/Cengage learning, 2008.
    (0) 馆藏

  11. 西文图书11.The art of Mass effect : Andromeda / First edition. G899/X4

    馆藏复本:1
    可借复本:1
    foreword by Mac Walters and Joel MacMillan ; captions by Joseph Botardo, Scotty Brown, Christophe...
    Dark Horse Books, [2017]
    (0) 馆藏

  12. 西文图书12.Global games : production, circulation and policy in the networked era / G898.3-05/X1

    馆藏复本:1
    可借复本:1
    Aphra Kerr.
    Routledge, 2017.
    (0) 馆藏

  13. 西文图书13.The official GameSalad guide to game development / TP317.6/X2

    馆藏复本:1
    可借复本:1
    Jeannie Novak.
    Delmar, Cengage Learning, [2014]
    (0) 馆藏

  14. 西文图书14.David Perry on game design : a brainstorming toolbox / G898.3/X3

    馆藏复本:1
    可借复本:1
    David Perry and Rusel DeMaria.
    Charles River Media/Course Technology, Cengage Learning, [2009]
    (0) 馆藏

  15. 西文图书15.Production pipeline fundamentals for film and game / TP317.6/X1

    馆藏复本:1
    可借复本:1
    edited by Renee Dunlop.
    Focal Press, 2014.
    (0) 馆藏

  16. 西文图书16.Game AI pro 2 : collected wisdom of game AI professionals / G898.3/X1

    馆藏复本:1
    可借复本:1
    edited by Steve Rabin.
    CRC Press, Taylor & Francis Group, [2015]
    (0) 馆藏


返回顶部