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西文图书1.Professional Windows Phone 7 game development : creating games using XNA Game Studio 4 / TP311.5/X28
馆藏复本:1
可借复本:1 Chris G. Williams, George W. Clingerman.
Wiley, 2011.
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西文图书2.Multi-threaded game engine design / TP391.41/X30
馆藏复本:1
可借复本:1 Jonathan S. Harbour.
Cengage, 2011.
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西文图书3.Game physics / 2nd ed. TP311.5/X21=2
馆藏复本:1
可借复本:1 David H. Eberly.
Elsevier/Morgan Kaufmann, 2010.
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西文图书4.Players unleashed! : modding the Sims and the culture of gaming / TP319/X1
馆藏复本:1
可借复本:1 Tanja Sihvonen.
Amsterdam University Press 2011.
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西文图书5.The golden age of video games : the birth of a multi-billion dollar industry / G899/X1
馆藏复本:1
可借复本:1 Roberto Dillon.
A K Peters/CRC Press, 2011.
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西文图书6.Distributed game development : harnessing global talent to create winning games / TP311/X2
馆藏复本:1
可借复本:1 Tim Fields.
Focal Press, 2010.
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西文图书7.Game physics engine development : how to build a robust commercial-grade physics engine for your... G898.3/X2
馆藏复本:1
可借复本:1 Ian Millington.
Morgan Kaufmann Publishers, 2010.
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西文图书8.3D game programming all in one / 2nd ed. TP319/X2=2
馆藏复本:1
可借复本:1 Kenneth C. Finney.
Thomson/Course Technology, 2007.
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西文图书9.Game coding complete / 3rd Ed. TP3/X25=3
馆藏复本:1
可借复本:1 Mike McShaffrey...[et al].
Course Technology, 2009.
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西文图书10.Emotion notions : modeling personality in game character AI / TP311.5/X23
馆藏复本:1
可借复本:1 Erik Henry Vick.
Course Technology/Cengage learning, 2008.
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西文图书11.The art of Mass effect : Andromeda / First edition. G899/X4
馆藏复本:1
可借复本:1 foreword by Mac Walters and Joel MacMillan ; captions by Joseph Botardo, Scotty Brown, Christophe...
Dark Horse Books, [2017]
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西文图书12.Global games : production, circulation and policy in the networked era / G898.3-05/X1
馆藏复本:1
可借复本:1 Aphra Kerr.
Routledge, 2017.
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西文图书13.The official GameSalad guide to game development / TP317.6/X2
馆藏复本:1
可借复本:1 Jeannie Novak.
Delmar, Cengage Learning, [2014]
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西文图书14.David Perry on game design : a brainstorming toolbox / G898.3/X3
馆藏复本:1
可借复本:1 David Perry and Rusel DeMaria.
Charles River Media/Course Technology, Cengage Learning, [2009]
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西文图书15.Production pipeline fundamentals for film and game / TP317.6/X1
馆藏复本:1
可借复本:1 edited by Renee Dunlop.
Focal Press, 2014.
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西文图书16.Game AI pro 2 : collected wisdom of game AI professionals / G898.3/X1
馆藏复本:1
可借复本:1 edited by Steve Rabin.
CRC Press, Taylor & Francis Group, [2015]
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