- 题名/责任者:
- Organizational gamification : theories and practices of ludified work in late modernity / edited by Mikko Vesa.
- 出版发行项:
- New York, NY : Routledge, 2021.
- ISBN:
- 9780367321185
- ISBN:
- 9780367712372
- 载体形态项:
- vi, 258 pages ; 24 cm.
- 附加个人名称:
- Vesa, Mikko, 1973- editor.
- 论题主题:
- Management games.
- 论题主题:
- Play-Psychological aspects.
- 论题主题:
- Employee motivation.
- 论题主题:
- Labor productivity.
- 论题主题:
- Organizational behavior.
- 中图法分类号:
- C936
- 书目附注:
- Includes bibliographical references and index.
- 摘要附注:
- "This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming increasingly clear the late-modernity is re-defining its take on games and play. Following what has been termed a general ludification; or playification; of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play's motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores its links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within disciplines such as information studies, game studies and information systems science. This is a paradoxical state-of-affairs; whilst gamification aims at being a transformative intervention in work processes and practices and is being deployed as such by practitioners. This book will be of value to researchers, academics, and students interested in management and organization studies"--
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| 索书号 | 条码号 | 年卷期 | 馆藏地 | 书刊状态 | 还书位置 |
| C936/X38 | X007644 | 经济书库-外文图书417
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可借 | 经济书库-外文图书417 |
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经济书库-外文图书417