MARC状态:审校 文献类型:西文图书 浏览次数:11
- 题名/责任者:
- GPGPU programming for games and science / David H. Eberly.
- 出版发行项:
- Boca Raton : CRC Press, 2015.
- ISBN:
- 9781466595354 (hardback)
- 载体形态项:
- 441 pages : illustrations ; 24 cm
- 个人责任者:
- Eberly, David H.
- 论题主题:
- Graphics processing units-Programming.
- 论题主题:
- COMPUTERS / General.
- 中图法分类号:
- TP391.41
- 书目附注:
- Includes bibliographical references and index.
- 摘要附注:
- "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--
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| 索书号 | 条码号 | 年卷期 | 馆藏地 | 书刊状态 | 还书位置 |
| TP391.41/X12 | X005686 | 经济书库-外文图书417
|
可借 | 经济书库-外文图书417 |
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经济书库-外文图书417