MARC状态:审校 文献类型:西文图书 浏览次数:8
- 题名/责任者:
- Multi-threaded game engine design / Jonathan S. Harbour.
- 出版发行项:
- Boston, MA : Cengage, 2011.
- ISBN:
- 9781435454170 (pbk.)
- ISBN:
- 1435454170 (pbk.)
- 载体形态项:
- xix, 572 p. : ill. ; 23 cm.
- 个人责任者:
- Harbour, Jonathan S.
- 论题主题:
- Computer games-Programming.
- 论题主题:
- Computer games-Design.
- 中图法分类号:
- TP391.41
- 书目附注:
- Includes bibliographical references and index.
- 摘要附注:
- "Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--P. [4] of cover.
全部MARC细节信息>>
| 索书号 | 条码号 | 年卷期 | 馆藏地 | 书刊状态 | 还书位置 |
| TP391.41/X30 | X003054 | 经济书库-外文图书417
|
可借 | 经济书库-外文图书417 |
显示全部馆藏信息




经济书库-外文图书417